AI Insights · Timothy · October 2022
Top 5 Snake Games Performance in Oceania Q3 2022
Discover the performance of the top 5 snake games on a unified platform in Oceania during Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw interesting trends for the top 5 snake games in Oceania. Here’s a closer look at the performance of these games in terms of downloads, revenue, and active users, based on data from Sensor Tower.
Snake Rivals - io Snakes Games from Supersolid Ltd experienced fluctuations in both revenue and active users. Weekly revenue peaked at approximately $1.5K in the last week of July and showed a gradual decline towards the end of the quarter, ending at around $498. Weekly downloads spiked to 4.5K mid-July but averaged around 400 downloads for the rest of the quarter. Active users saw a significant increase in mid-July, peaking at around 15.8K before stabilizing around 7.2K by the end of September.
Little Big Snake by LittleBigSnake, Inc showed a steady weekly revenue trend, with a peak of around $655 in mid-July. Downloads remained relatively low but saw a notable increase to 757 in the last week of September. Active users hovered around 1.4K throughout the quarter but saw a rise to approximately 1.6K at the end of September.
Snake.io - Fun Online Snake from Kooapps maintained a consistent weekly revenue, averaging around $300. Downloads fluctuated but remained robust, peaking at 11K in the last week of September. Active users started at around 49.1K in late June and ended at approximately 52K by the end of September, indicating a stable user base.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited saw modest revenue, with a peak of $408 in mid-July. Weekly downloads increased steadily, reaching around 1.4K at the end of September. Active users remained fairly consistent, averaging around 12.5K throughout the quarter.
Finally, slither.io by Lowtech Studios LLC had a low weekly revenue, peaking at $83 in mid-July. Downloads showed a peak of 13.7K in mid-July, with a slight decline towards the end of the quarter. Active users were the highest among the top 5, starting at around 82.4K in late June and stabilizing at approximately 71.8K by the end of September.
For more detailed insights and data, visit Sensor Tower.